Playable Build - Test Build 1.08.5

*** PLEASE WATCH INTRO CUT-SCENE TO GET SOME OF THE THEME/NARRATIVE*** 

The WebGL  build did not support my style of cut-scene, nor joystick on menu?? 

Use D-pad I suppose for now

Addressed a lot of user comment regarding opening scene, and tried to make introduction to each mechanic a little bit slower or easier to follow.......... working on puzzle 3 and boss scene still trying to be implemented for this weekends goal.

Game Jam Build.....still having a few issues later in the game..... hopefully will have MAC up soon also.... Godspeed....

***GAME PAD SUGGESTED***

Hints for Game-play ambiguity that was unable to be addressed in time for jam

** THE RED MAGNET is attracted to things

** THE BLUE MAGNET repels

** THE MAGNETISM CAN BE ON (Green) OR OFF (Grey/None)

** You can only eat 5 firefly's per Duck at a time. (5 max) And you have to drop on them from above mostly to eat them.... the collider is a little strange, trying to understand why it was implemented this way, may change it so its more hitbox friendly ***

Controls

 KEYBOARD and MOUSE

WASD for movement

E OR  for interact
                        or double tap for duck dive and underwater thrust

SHIFT for Egg bombs (female) or ZapCharge for (male)

Q for quack

R for release holding item

CTRL to switch ducks

ESC to pause

BACKSPACE for back in menu

GAME PAD

LEFT Joystick to move

LEFT PUSH BUTTON JOYSTICK for switch controls for changing ducks

LEFT TRIGGER for EggPower-Bombs (Female) or ZapCharge as (Male)

A for Submit/Interact Duckdive and Thrust underwater

for Quack or Speed through text

B for release and/or speed through text or to go backwards in Menus

for submit, charge, etc...(double tap for duck dive, and underwater thrust)

Y for Jump 

START for pause

Download

Download
ChickMagnet_Mac.zip 258 MB
Download
ChickMagnet_PCBuild.zip 260 MB

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